NFS4: High Stakes

Need for Speed: High Stakes (also known as Need For Speed: Road Challenge in Europe and Brazil and Over Drivin’ IV in Japan) is a 1999 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is part of the Need for Speed series, once again featuring a host of exotic sport cars and tracks located in Western Europe and North America. It is notable in the Need for Speed franchise for being the first installment to include a damage model and a career mode where the player earns money by winning races and can spend it on more cars, upgrades, or repairs.

1 Gameplay
1.1 Career Mode
1.2 High Stakes Mode
1.3 Hot Pursuit Mode
1.4 Computer A.I.
1.5 Damage engine and upgrades
1.6 Race Tracks
2 Music
2.1 PC version
3 Incompatibilities
4 Player-made downloads
5 Online Gameplay
5.1 Expansion Pack
6 References
7 External links


As in its predecessor, Need for Speed III: Hot Pursuit, High Stakes retains standard races and police pursuits in game, as well as introducing a new form of tournament (High Stakes), and two new pursuit modes (Getaway and Time Trap). The game also introduces a Career Mode, as described in the subsequent section. The physics are improved compared to those in Hot Pursuit, which included for the first time damage modelling which affects both the appearance and performance of a given vehicle.
Career Mode

Career Mode has a chronological set of tournaments that challenges the player to complete a set of races for trophies to unlock bonus cars and tracks. This incorporates a monetary reward system that allows a player to purchase vehicles, performance upgrades, and repairs with the money they earn by winning tournaments. In addition, most “Tiers” (selection of 1 to 5 individual competitions) require that the player compete against one opponent in a “High Stakes” race, where they bet their current car. There are more tournaments on the PC version, and they are different from the console one – for example, the PS version separates the Career into two separate modes, Tournament and Special Event, with the second being optional.
High Stakes Mode

High Stakes race is a challenge, wherein the winner of the race will obtain the loser’s car, while the loser loses his car. On PlayStation it is a separate 2-Player mode, which required 2 memory cards inserted and deleted the loser’s car immediately after the race to prevent re-loading. On the PC version, High Stakes races are only found in Career Mode, where most Tiers include at least one High Stakes race mode, where the player bets their car against an opponent with a car of similar performance. The player must own more than one car to participate in a High Stakes race.
Hot Pursuit Mode
A police pursuit in High Stakes. The then newly introduced car damage is evident with slight damage on the player’s car and pursuing police vehicle.

Hot Pursuit mode, which was first introduced in the first game, remains in High Stakes. There are three modes in total, two of which were new to the series.

Classic: Classic mode is essentially similar to the Pursuit mode in Need For Speed 3, which allows the player to race against another opponent in a track filled with police cars, or drive as a police to arrest all the racers in an event.
Getaway: High Stakes introduces Getaway mode, in which the player must evade the police alone within a set amount of time, or if the player plays as a policeman, they must arrest the speeder in a certain amount of time. If the speeder has not been arrested when the time is up (whether the player is a speeder or a cop), the player has the option to quit to the Race Results menu or to continue play for as long as possible. The PC set amount of time is 2 minutes.
Time Trap: There is also a new Time Trap mode, in which a player, as the racer, is required to complete a race within a set amount of time; while playing as the police, a player is required to arrest all racers within a similar time limit. In the Play Station version, you have to arrest 10 speeders within a set amount of time. The player there can also call for backup – a feature not available in the PC version, as well as setting up spike strips and road blocks is different from the PC version. In multiplayer Pursuit Mode, the players can either race against the police, become cops themselves or, alternatively, one player can be the cop and the other can be the speeder. Also in the PlayStation version, if the player is the police, his/her car will not be at the starting line behind the speeder, like it is in the PC version, but instead at various hotspots, like the AI police.

Minimum CPU Type: Pentium
Minimum CPU Speed: 166 MHz
Minimum RAM Required: 32 MB
Minimum Hard Disk Space: 50 MB
Graphics Type: SVGA
Graphics Resolution: Multiple Resolutions
Color Depth: High Color



Arcade Mode Codes

In the main menu, for arcade mode, type in:
Effect Code
Automatic Transmission MONKEY
Drive as Traffic Cars TR 00-15
Low Gravity MOON
Super-Human Opponents MADLAND
Upgrade Engine GOFAST

Career Mode Codes

In the main menu, for career mode, type in:
Effect Code
1st Upgrade UP1
2nd Upgrade UP2
3rd Upgrade UP3
Cash Increase GATES
Free Purchase BUY
No Upgrade UPO


In the main menu, type in:
Effect Code
All Tracks TRACKS
Bonus Car 1 ACAR
Bonus Car 2 BCAR
Bonus Car 3 CCAR
Bonus Hot Pursuit Car ECOP
Bonus Hot Pursuit Car DCOP
Others crash when you honk horn OUTMYWAY
Others restart when you honk horn ORESETYA